JavaScript FUNctions¶
Objectives:¶
- Understand how JavaScript affects HTML and CSS
- Understand how JavaScript variable, function, methods work together
- Use JavaScript to add data to a map
- Add user interactivity with JavaScript functions
You can get the latest assignment by running in your assignments repository:
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Returning home to the HTML/CSS/JS analogy¶
Recall from last week’s reading that a webpage is like a house: - HTML is the scaffolding of the house - CSS is the paint, carpets, etc. that makes the house look nice - JavaScript is the appliances that adds function to the house
Today we will be focusing on the appliances.
Picking up from last week¶
We will start this lab off with this Leaflet template code:
index.html
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21<!DOCTYPE html> <html> <head> <title>Basic Leaflet Map</title> <meta charset="utf-8" /> <link rel="shortcut icon" href="#"> <style> #map{height:90vh}</style> <!-- Leaflet's css--> <link rel="stylesheet" href="https://unpkg.com/leaflet@1.7.1/dist/leaflet.css" /> <!-- Leaflet's JavaScript--> <script src="https://unpkg.com/leaflet@1.7.1/dist/leaflet.js"></script> </head> <body> <div id="map"></div> </body> <script src="js/init.js"></script> </html>
js/init.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15const map = L.map('map').setView([34.0709, -118.444], 5); L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', { attribution: '© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors' }).addTo(map); // adding markers let work = L.marker([34.0709, -118.444]).addTo(map) .bindPopup('Where I work on campus') let home = L.marker([37.7409, -122.484]).addTo(map) .bindPopup('Where I currently am') let random = L.marker([39.7409, -122.484]).addTo(map) .bindPopup('Third Point')
What is L.map
and L.tile
?¶
L.map
is Leaflet’s lingo for its own mapping Application Programming Interface (API). Every API has its own unique language to utilize it. To learn more about Leaflet’s API visit here:
https://leafletjs.com/reference-1.7.1.html
Some Variable Definitions¶
Last week I talked about let
and const
and var
, but what we really need to understand about variables is that they act like boxes where you can store or take information out of.
- const
acts like a locked safe that will not let you put anything into it after you define it
- let
is like a regular box.
- var
is VARy
problematic because it can be both locked and unlocked
Here are some of the types in JavaScript:
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To declare a variable or give it a value you use the =
symbol, like so:
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Notes: -
let
is the type of variable -my_variable
is the variable’s name -"exist!"
is the value for this variable -;
defines the end of a line in JavaScript
Remember:
- Use let
to define variables you want to change,
- Use const
to define unchangable variables
Let’s practice using variables in our init.js
file.
js/init.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16// original code const map = L.map('map').setView([34.0709, -118.444], 5); L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', { attribution: '© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors' }).addTo(map); // adding markers let work = L.marker([34.0709, -118.444]).addTo(map) .bindPopup('Where I work on campus') let home = L.marker([37.7409, -122.484]).addTo(map) .bindPopup('Where I currently am') let random = L.marker([39.7409, -122.484]).addTo(map) .bindPopup('Third Point')
Class Exercise #1¶
Replace the hard coded values of const map = L.map('map').setView([34.0709, -118.444], 5);
with variables.
Bonus: Try to use an object.
Answer
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Note: You cannot use spaces in variable definitions like
let my map;
, so stick withcamelCase
.
Think about the benefits of having the variables sitting outside like that, is it easier to read for you? Harder?¶
Checking our Dev Console¶
In VS Code, start Live Server.
After Firefox runs, open the Console:
- You can either right click anywhere on the page with the mouse and clicking on Inspect
or press F12
on the keyboard.
Think of the Console as the Command Line/Terminal for your browser.
- In the console, type
zoomLevel
then pressEnter
. - What gets outputted?
Knowing how to check the console will help us test our functions
.
Time for FUNctions¶
Programmers are often programming because they have to get something done, but a true programmer likes to automate (as well as copy and paste).
Look at our init.js
file after the line //adding markers
:
js/init.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16// original code const map = L.map('map').setView([34.0709, -118.444], 5); L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', { attribution: '© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors' }).addTo(map); // adding markers let work = L.marker([34.0709, -118.444]).addTo(map) .bindPopup('Where I work on campus') let home = L.marker([37.7409, -122.484]).addTo(map) .bindPopup('Where I currently am') let random = L.marker([39.7409, -122.484]).addTo(map) .bindPopup('Third Point')
We can automate the marker creation by creating a function like this:
js/init.js
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Notes: -
function
is the declaration of our function -addMarker
is the name. -lat,lng,message
is the parameter, which are passed in to a function to be utilized.Parameters
are optional, but parentheses()
are not!! -{
is the begining of the function. - Notice how the function accesseslat
,lng
in theL.marker
andmessage
in thebindPopUp
. -return
tells the function to return a variable, it is also optional -}
is the end of our function.
Note: Multiple parameters are seperated by a comma, (lat,lng,message)
is 3 parameters.
The console.log
in the body will tell us if the function is working.
Go ahead and check the console!
WHAT?! Nothing has changed!
Using Functions¶
In order for a function to run, it needs to be “plugged-in”. This is called “invoking” or “calling” the function. When a function has no parameters, you can call it like so:
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But since our function does have parameters (namely the lat
,lng
,and message
), you must specify them.
Add this to the end of our init.js
file:
js/init.js
Important: The order of the parameters (
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addMaker(37,-122,'you are awesome! you automated a marker function')
lat
,lng
,message
) is the SAME order that the function reads them!! Try switching37
and-122
to see what I mean.
Now your console should return the “message” AND you should see a new marker on the map!
Inside function
blocks you can create variables, change HTML, and do all sorts of things like play videos and even create games.
Class Exercise #2 - Using the marker function¶
Create your own marker function that does the following:
- Utilizes at least four parameters
- Declare a new variable
inside the function
- Returns
a value
Use your function to create 3 markers with it.
Answer
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If you finished early, try these extra challenges: - Try to style your pop-up with 2 attributes!
Bonus Exercise - Create your own function
Create your own function that does the following: - Utilizes at least `two parameters` - Declare a `new variable` inside the function - `Returns` a valueBonus Answer
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Sidenote: String Literals¶
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'
'
or " "
, allows you to convert variables
to strings. For example, the zoom level normally would be treated as a number, but when we brought it in with the ${}
combination it became a string so it could not be summed.
This technique will be helpful for our pop-ups.
Functions and the DOM¶
The HTM-Elements: Avatag the last Airbender¶
When you see tags in HTML, like <body></body>
, they are referred to as elements, so for example:
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content
, for example, the earth
element’s content is Toph
. Unfortunately, despite how exciting those elements are, the most common HTML element is the <div></div>
element, which is a generic container.
The DOM is basically where HTML elements exists and it has an API that JavaScript can interact with with functions.
Objective: Make a button that we can click on to fly to a location for each of the markers you made.¶
Steps:¶
- Add a new function to our
addMarker
function- Create the function to add buttons
- Add a function to toggle the zoom
To create HTML elements with JavaScript you need to use the createElement method.
First, we will get our buttons ready by going to the addMarker
function and adding a new function call for the function we haven’t created yet.
js/init.js
Next we will add our new function. Notice how we are using the
1 2 3 4 5 6 7// Step 1 adding to our addMarker function function addMarker(lat,lng,title,message){ console.log(message) L.marker([lat,lng]).addTo(map).bindPopup(`<h2>${title}</h2>`) createButtons(lat,lng,title); // new line!!! return message }
lat
,lng
,andtitle
from theaddMarker
function? That’s why it was helpful to do step one first. js/init.jsTry clicking the button on the webpage and it should fly to the location of that marker!
1 2 3 4 5 6 7 8 9 10 11 12// Step 2 adding our new function function createButtons(lat,lng,title){ const newButton = document.createElement("button"); // adds a new button newButton.id = "button"+title; // gives the button a unique id newButton.innerHTML = title; // gives the button a title newButton.setAttribute("lat",lat); // sets the latitude newButton.setAttribute("lng",lng); // sets the longitude newButton.addEventListener('click', function(){ map.flyTo([lat,lng]); //this is the flyTo from Leaflet }) document.body.appendChild(newButton); //this adds the button to our page. }
Congratulations on finishing the JavaScript FUNctions Lab!¶
Final Code¶
js/init.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39// declare variables let zoomLevel = 5; const mapCenter = [34.0709,-118.444]; // use the variables const map = L.map('map').setView(mapCenter, zoomLevel); L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', { attribution: '© <a href="https://www.openstreetmap.org/copyright">OpenStreetMap</a> contributors' }).addTo(map); // create a function to add markers function addMarker(lat,lng,title,message){ console.log(message) L.marker([lat,lng]).addTo(map).bindPopup(`<h2>${title}</h2>`) createButtons(lat,lng,title); // new line!!! return message } // create a function to add buttons with a fly to command function createButtons(lat,lng,title){ const newButton = document.createElement("button"); // adds a new button newButton.id = "button"+title; // gives the button a unique id newButton.innerHTML = title; // gives the button a title newButton.setAttribute("lat",lat); // sets the latitude newButton.setAttribute("lng",lng); // sets the longitude // attach an event listner to the button with Leaflet's map.flyTo newButton.addEventListener('click', function(){ map.flyTo([lat,lng]); }) document.body.appendChild(newButton); //this adds the button to our page. } // use our marker functions addMarker(37,-122,'home','home land!') addMarker(32,-118,'work','where i work land!') addMarker(39,-119,'location 1','random location') addMarker(36,-120,'location 2','another random location')
index.html
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21<!DOCTYPE html> <html> <head> <title>Basic Leaflet Map</title> <meta charset="utf-8" /> <link rel="shortcut icon" href="#"> <style> #map{height:90vh}</style> <!-- Leaflet's css--> <link rel="stylesheet" href="https://unpkg.com/leaflet@1.7.1/dist/leaflet.css" /> <!-- Leaflet's JavaScript--> <script src="https://unpkg.com/leaflet@1.7.1/dist/leaflet.js"></script> </head> <body> <div id="map"></div> </body> <script src="js/init.js"></script> </html>
Lab Assignment #3 - JavaScript FUNctions¶
Due 4/22¶
In this lab, we learned how functions are helpful for automating tasks. Functions also form the basis of the programming we will be doing. Your assignment this week is to create a map that will pan to certain makers when a button is clicked.
The requirements are:
- Add at least 3 markers to the map using a JavaScript function
- Use the
<button>
element to execute a JavaScript function to interact with your map - Add an Event Listener that executes the JavaScript function to interact with your map
Extra Credit:¶
- Use something else like images or text to move the map.
- Try something new with the Leaflet API
Submission¶
- Commit your changes to GitHub
- Commit and publish your file to GitHub pages
- Find your
index.html
in theWeek_03
folder and copy the URL. It should look something like this: - https://albertkun.github.io/21S-ASIAAM-191A-Assignments/Week_03/index.html
- Paste your link as a comment in the Discussion forum for Lab Assignment #3